Wednesday, 27 January 2016

Video Game Engines

Game Engines. What is a game engine? What are they used for?

The definition of a game engine is software, designed for the creation and development of video games.

A game engine is made up of components, the biggest and most important being:

  > Physics Engine. The physics engine is lines of code that gives the game its physics, following the laws of physics, or a warped sense of physics, if the game is designed to go against usual laws of physics.

  > Rendering Engine. When the engine compiles all the data and generates the 2D/3D world

  • Battlefield 3 - Frostbite is a game engine developed by EA Digital Illusions CE, the creators of the Battlefield series.

    DICE used the first generation of the engine for their in-house games Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2.

    The engine was updated to Frostbite 2 for its Battlefield 3 game.

  • Euro Truck Simulator 2Prism3D engine is exclusively used by a Czech game developer company, SCS software.

    The engine is used to create driving simulators, such as Euro Truck Sim 2, Bus Simulator and American Truck Simulator.

  • Grand Theft Auto V - RAGE | R*

  • Forza 4 - ForzaTech | MICROSOFT

  • Battlefield Bad Company 2 - FrostBite 1.5 | DICE

  • Cities Skyline - Unity | Colossal Order

  • Driver: San Francisco - Reflections | Ubisoft

  • Mafia II - Illiusion | 2K GAMES

  • The Getaway - Kinetica | Team SOHO

  • Insurgency - Source | Insurgency Team

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