Unit
72/Unit 22: Computer Games Design
Assignment
2: Creating a Game
1.1 – Platform
Game
1.2
Max
Main
character, Max, created using Adobe Photoshop, with a canvas size of 32x32
pixels, and a transparent background.
File extension, when creating it was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing the file size.
I named the file “Platform Max V3”. “Platform” so I knew
which game the sprite was for. “Max” for the character, and “V3” for which version
it is. In this case, the third.
Tools
I used:
Eye
dropper tool to select a colour from the canvas, to ensure I use the same
colour on the
sprite.
sprite.
Pen
tool, to draw and fill the sprite.
Colour palette, to fine tune the colour I wish to use.
I created Max using 1 layer.
Enemies:
Enemies, created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a transparent background.
File extension, when creating it was .PSD. But when I put it
into GameMaker, I saved it as a .PNG, compressing the file size.
I named the files “Platform Police 1/2/Thugs”. “Platform” so I knew which game the sprite was for,
“Police/Thugs” so I knew the type of enemy, and “1 or 2” for which Police enemy.
Tools I used:
Eye dropper tool to select a colour from the canvas, to
ensure I use the same colour on the
sprite.
sprite.
Colour palette, to fine tune the colour I wish to use.
Floor:
Platform floor, created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a transparent background.
File extension, when creating it was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing the file size.
I named the file “Platform Floor”. “Platform” so I knew which game the sprite was for.
Tools I used:
Pen tool, to draw and fill the sprite.
Colour palette, to fine tune the colour I wish to use.
I used 1 layer when creating it in Photoshop.
Diamond Collectable:
Diamond, created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a transparent background.
File extension, when creating it was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing the file size.
I
named the file “Platform Diamond”. “Platform” so I knew which game the sprite
was for.
Eye dropper tool to select a colour from the canvas, to ensure I use the same colour on the
sprite.
Colour palette, to fine tune the colour I wish to use.
Money Bag:
Money bag, created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a transparent background.
File extension, when creating it was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing the file size.
Eye dropper tool to select a colour from the canvas, to
ensure I use the same colour on the
sprite.
sprite.
Colour palette, to fine tune the colour I wish to use.
design of the bag.
I used 1 layer to create the money bag.
Background:
Warehouse background, created using Adobe Photoshop, with a canvas size of 1080x720 pixels.
File extension, when creating it was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing the file size
Tools I used:
Eye dropper tool to select a colour from the canvas, to ensure I use the same colour on the
sprite.
Pen tool, to draw and fill the sprite.
Gradient tool, to get a two-tone colour. Set up so the middle of the background is a slightly darker brown than the top and bottom.
Colour palette, to fine tune the colour I wish to use.
Rectangle shape tool to draw a square on the first design of the bag.
I used 1 layer for the brown background,
Around 60-70 layers for the rectangles for boxes/windows.