Tuesday, 3 February 2015

Sound for Computer Games - exercise 2

List a range of music/FX sources
  • SoundCloud
  • FreeSFX.co.uk
  • Freesound,org
  • SoundBible.com
  • Created by yourself
  • Created by a friend/musician for you

Using at least 3 of your favourite games, explain the purpose of game music. (Consider: mood, action, suspense; intro sequence; closing sequence; credit sequence, plot advancement, interactive adaptive music.

  • Alien Isolation - Throughout the entire game, there is music or sounds playing in the background, which creates a great atmosphere, which creates tension and suspense. Music plays during cut scenes or when an objective has been completed to advance the story of the game.

  • The Last of Us - The game uses soft string music to create a dark, depressing atmosphere. During key moments of the game, music plays to create suspense and advance the plot. The opening and closing credits of the game feature a slow, string piece of music, which creates a dark mood, before the game even begins.

  • Mafia II - This game is packed with music from 1940s, which is when the game is played out. The music adds depth to the game. The awesome music creates a relaxing atmosphere, which leaves the player wanting to continue to listen to the radio, rather than complete objectives.

    Opening/Closing credits.

    Radio Soundtrack.


What are the legal considerations needed when obtaining or using Music/FX?

Existing music and sound effects created by others may be protected by copyright laws, and therefore using them may be breaking the law, and be subject to fines.

Also, if music or sound effects are too similar to an existing piece of music, or sound effect, the legal owner of the original may ask for the sound to be removed from the film or game etc.

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