Wednesday, 21 January 2015

Sound for Computer Games - Exercise 1

              Creates a dark/sad atmosphere. An air of mourning.
              Anticipatory.

Why is music and sound FX important within a games development?

Music and sound is used in video games to create a mood and atmosphere, which represents the story/genre of the game. For example, a fast paced piece of music, creating suspense and tension.

Wavelength - Sound wavelength is measured in metres, and is the distance from any point on one wave, to the same point on the next wave.

Amplitude - The amplitude of a wave is the distance from the centre line of a wave, to the top of the crest, or the bottom of the trough. The greater the amplitude, the higher the energy it is carrying.

Frequency - The frequency is how many waves passing a point at a certain time. It is measured every second, in hertz (Hz). One wave every second is 1Hz, and so forth.

Decibel level - The decibel level is how loud a sound is, and is measured in dB. A watch ticking is less than 20dB, and a shotgun blast is over 140dB. Short term exposure at 150dB can cause permanent damage to the human ear.


What is Foley?

Foley is a process in which sound effects are added to movies, post production. Sounds are recorded in 'Foley studio' (specialized sound studio), and added into the production by a Foley artist. Foley sound effects commonly used are footsteps,  paper folding, doors opening, and glass breaking, among many more.

What is Timbre?

Timbre is the quality of a musical note of sound or tone that distinguishes different types of sound production, such as voices and musical instruments.

No comments:

Post a Comment