Gaming Journal
Here you can view the games I have been playing recently, and what I believe to be the best, and worst features in game. Full reviews of these games will also be available on this blog.
Forza Motorsport 4
Motorsport is a passion of mine, but a lack of funds have prevented me from ever being able to have the opportunity to get my name into the motorsport world, whether it be karting, rallying or circuit racing.
This means I can only live my dreams of a racing driver through a TV, recently using Forza Motorsport 4, possibly the most realistic driving simulation available for Xbox 360.
Despite being launched in 2011, it is still going strong. There are always other players in the community to race against and talk to, albeit much less than previous years.
Forza Motorsport 4 was so popular when it was released because of all the communal features it had to offer, ranging from a 'storefront' to buy and sell liveries and car tunes, to a car club, where friends could team up to top the leaderboards, and share cars amongst each other.
The best feature, by far, available in Forza Motorsport 4 was its livery editor. Not many games on the market at the time was able to offer one of such a high standard. With hundreds of pre-set shapes, users could create almost anything they wished, provided it was within the 1000 layer limit.
However, even an amazing game such as Forza has it's downfalls. Namely the inability to repair aero damage when you pitted during a damage enabled race. This meant if you crashed your car, you were penalised for the rest of the race, because you couldn't corner as fast, or reach the same top speed as before the crash.
Forza has kept me entertained for hundreds of hours since it's release, and even though I have only completed around 80% of the career, I don't see this game being active in my collection much longer, as newer and more realistic games are being announced and released all the time.
A full review will be available in the coming weeks.