Unit
72/Unit 22: Computer Games Design
Assignment
2: Creating a Game
1.1 – Platform
Game
1.2
Max
Main
character, Max, created using Adobe Photoshop, with a canvas size of 32x32
pixels, and a transparent background.
File extension, when creating it was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing the file size.
I named the file “Platform Max V3”. “Platform” so I knew
which game the sprite was for. “Max” for the character, and “V3” for which version
it is. In this case, the third.
Tools
I used:
Eye
dropper tool to select a colour from the canvas, to ensure I use the same
colour on the
sprite.
Pen
tool, to draw and fill the sprite.
Colour
palette, to fine tune the colour I wish to use.
I
created Max using 1 layer.
Enemies:
Enemies,
created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a
transparent background.
File extension, when creating it was .PSD. But when I put it
into GameMaker, I saved it as a .PNG, compressing the file size.
I named the files “Platform Police
1/2/Thugs”. “Platform” so I knew which game the sprite was for,
“Police/Thugs” so I knew the type of enemy, and “1 or 2” for which Police
enemy.
Tools
I used:
Eye dropper tool to select a colour from the canvas, to
ensure I use the same colour on the
sprite.
Pen tool, to draw and fill the
sprite. I also changed the opacity of the pen tool for the window, from 100% to
40%.
Colour palette, to fine tune the colour I wish to use.
I used 2 layers when creating it in Photoshop.
Floor:
Platform
floor, created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a
transparent background.
File
extension, when creating it was .PSD. But when I put it into GameMaker, I saved
it as a .PNG, compressing the file size.
I named the file “Platform Floor”. “Platform” so I knew which
game the sprite was for.
Tools I used:
Pen tool, to draw and fill the sprite.
Colour palette, to fine tune the colour I wish to use.
I used 1 layer when creating it in Photoshop.
Diamond Collectable:
Diamond,
created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a
transparent background.
File extension, when creating it
was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing
the file size.
I
named the file “Platform Diamond”. “Platform” so I knew which game the sprite
was for.
Tools I used:
Eye dropper tool to select a colour
from the canvas, to ensure I use the same colour on the
sprite.
Pen tool, to draw and fill the
sprite.
Colour palette, to fine tune the colour I wish to use.
I used 1 layer to create the diamond.
Money Bag:
Money
bag, created using Adobe Photoshop, with a canvas size of 32x32 pixels, and a
transparent background.
File extension, when creating it
was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing
the file size.
I named the file “Platform Money Bag”. “Platform” so I
knew which game the sprite was for, and “Money Bag” for what the sprite is.
Tools I used:
Eye dropper tool to select a colour from the canvas, to
ensure I use the same colour on the
sprite.
Pen tool, to draw and fill the
sprite.
Colour palette, to fine tune the colour I wish to use.
Rectangle shape tool to draw a square
on the first
design of the bag.
I used 1 layer to create the money bag.
Background:
Warehouse
background, created using Adobe Photoshop, with a canvas size of 1080x720
pixels.
File extension, when creating it
was .PSD. But when I put it into GameMaker, I saved it as a .PNG, compressing
the file size
I named the file “Platform Background”. “Platform” so I
knew which game the sprite was for.
Tools
I used:
Eye
dropper tool to select a colour from the canvas, to ensure I use the same
colour on the
sprite.
Pen
tool, to draw and fill the sprite.
Gradient
tool, to get a two-tone colour. Set up so the middle of the background is a slightly darker brown than the top and bottom.
Colour
palette, to fine tune the colour I wish to use.
Rectangle
shape tool to draw a square on the first design of the bag.
I
used 1 layer for the brown background,
Around 60-70 layers for the rectangles for boxes/windows.